RPG Maker VX Ace Script Search Engine
Posted: February 06, 2013, 01:35:01 AM by modern algebra
RPG Maker VX Ace Script Search Engine
RMRK is now hosting a custom google search engine designed for finding scripts for RMVX Ace!
Purpose
Searching for scripts has never been a pleasant task, but in the past there were various strategies which made it fairly simple. However, scripters in the VX Ace generation have taken to starting their own blogs to host their scripts (see, for example, our External Script Sites List). That is great for creative control, but it has made conducting a comprehensive search fairly onerous, and, generally, just googling it is now the best available strategy.
However, general googling attracts its own host of problems. It will often turn up a lot of irrelevant results, and that can sometimes only be avoided by using limiting terms that may also reduce relevant results. However, Google Custom Search has saved the day! The above engine only searches RM sites with scripts and will give priority to VXA scripts. I hope it helps!
You can help!
Currently, the search engine searches only the sites listed in our External Script Sites List. If you know of any good sites not included there, then please let me know so I can add it to the list of sites searched. Keep in mind that the sites need to be in English and that they should actually host the scripts on that site.
Additionally, there is a feature that allows me to add synonyms. So, for instance, if someone searches "zelda battle", I have it set up so that the engine will also return results for ABS and Action Battle. If there are any other terms like that which you think are likely to be used by people but which would be more effective if supplemented with RM lingo, let me know.
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The Haunted GIAW starts soon~!
Posted: October 13, 2012, 02:34:14 PM by Zylos
In case you somehow hadn't heard...
THE TENTH GAME IN A WEEK IS ABOUT TO BEGIN!
Our tenth and special halloween edition of our Game In A Week competition will soon be under way, and this time around there will be awesome prizes handed out to the contestants for all sorts of categories. You might find yourself winning a Steam copy of "To The Moon" or a custom script by our very own scripting guru Modern Algebra, and much much more! So if you haven't looked into it, do so now! There's still time to join up before we begin, and the more competition the better!
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Game in a Week 9 is here!
Posted: March 23, 2012, 09:45:56 PM by modern algebra
GIAW 9 will be starting on Sunday, March 25, 2012, at 12:00 AM. If you have never heard of the Game in a Week contest before, then the rules are very simple; contestants are given EXACTLY one week to create a game using RPG Maker. In the past, we've had times where people have submitted cryogenically frozen pieces of crap as their finished product, while others have submitted intensely wonderful games that have cured cancers. Once the week is up and the games are submitted, the finished projects are then scored by a panel of judges to determine the best of them based on ingenuity, playability, entertainment, and polish. When all is said and done, the winning game creator takes the medal while the losers hide in (super fun) shame.
To celebrate the release of RMVX Ace however, we are adding a requirement that the game be made using RMVX Ace. If you don't yet have RMVX Ace, then you can get it here and you will have a free thirty-day trial, which is more than enough time to create an entry for GIAW!
To sign up, just visit the Competition topic and write a post which indicates your intention to participate.
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Want a free copy of RMVX Ace?
Posted: January 20, 2012, 04:23:13 AM by modern algebra
RPG Maker Web is holding another contest, this one to make a trailer for your game: http://blog.rpgmakerweb.com/announcements/hit-the-high-ad-spots-contest/
If you win, you will get a free copy of RMVX Ace and an early release. You will also be permitted to make the official promo video for RMVX Ace, which isn't really an award so much as an onerous responsibility, but if you pretend it's a boon then you'll have more fun.
Your entry would be due on Thursday, January 26, 2012, just before midnight. Here are the rules:
- Produce a ~1:30 second ad spot for your game and upload it to Youtube. Email the link to the trailer to community@rpgmakerweb.com with the title line of “Hit the High (Ad) Spots Entry”.
- The trailer is to be for an RPG Maker XP or RPG Maker VX project.
- The trailer may not contain any resource that you do not have the rights to use.
- The trailer may be for a project you have made in the past, are in the process of making now, are going to make in the future, or even a project you never intend to make at all.
- The trailer can have already been made before the contest began, just make sure that it obeys all the other rules.
- All entries must be emailed by 11:59 PM January 26th EST (GMT-5).
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RMRK Game Creation Organizational Revamp for RMVX Ace
Posted: January 04, 2012, 10:40:00 PM by modern algebra
Organization of the Game Creation Section
As you may have noticed, the organizational scheme of the Game Creation section is changing. This is because RPG Maker VX Ace has been released in Japan, and we expect an English version to follow shortly. We are therefore reorganizing the Game Creation section in order to better integrate the new content into the forum. After a public consultation process, I have decided on the following organizational scheme:
- Game Creation General Chat
- Projects
- New Projects
- Substantial Projects
- Abandoned Projects
- Recruitment
- Reviews
- Tutorials & Eventing Help
- Tutorials Database
- RMVXA Event Systems
- RMVX Event Systems
- RMXP Event Systems
- Resources
- Graphics
- Maps
- Actor
- Battle
- System
- Miscellaneous
- Audio
- Movies
- Graphics
- Scripts
- RMVXA Scripts Database
- RMVX Scripts Database
- RMXP Scripts Database
- Script Request
- Program Troubleshooting
- Other Game Making Programs
- Game Maker
Notable Changes
The primary changes from the current organization scheme are:
- While the Projects board has always had three tiers (New Projects -> Substantial Projects -> Finished Projects), these had previously been arranged so that there was a separate subforum for substantial projects for each maker. I do not feel it has been a useful organizational paradigm and so now there is only one Substantial Projects subforum, into which projects made in any maker are moved once they have sufficient content.
- The biggest change is to the Resource Boards. Previously, it had been organized so that requests are made in the root forum, and there were four subforums - one for RMVX Resources, one for RMXP Resources, one for RM2k/3 Resources, and one for Multiplatform Resources. This scheme is being replaced since there is too much overlap and it becomes very difficult to actually find resources that one is looking for since (a) there is no organizational scheme within the maker boards themselves; and (b) many resources could be within any of the maker boards. As such, it was hard to navigate. For that reason, it is being replaced by three subforums: Audio, which will hold music and sound effects; Movies, which will hold video files that can be played in RMVXA or RM2k3; and Graphics, which will hold all other visual resources. The Graphics subforum is further divided into five subforums: Maps which holds all map-related graphics such as tilesets, parallaxes, and fogs; Actor, which holds graphics relating to actors, such as character sets and face sets; Battle, which holds graphics relating to battles like battlebacks and battlers; and System, which holds graphics like windowskins, title screen graphics, pictures, and icons. Graphics itself, will hold any graphics that do not fit into those categories or threads which contain graphics which may fit into multiple categories. The root forum, Resources will remain the place to request new resources.
- Previously, there were separate script request boards for both RMXP and RMVX. With the addition of RMVX Ace, I decided it would be best to amalgamate script requests for all three boards into one Script Request board. This is because (a) most scripters can write a script for any maker; and (b) requests can be a source of inspiration for scripters, even if they do not write it in the maker for which it was requested.
- The RMVX Troubleshooting, RMXP Troubleshooting, RM2k/3 Troubleshooting, and Other Makers Troubleshooting will all be dissolved and integrated into the Program Troubleshooting board. This is simply because there is not a lot of activity in those boards and it is a little more condensed to have them all in one.
Additionally, there are a few more minor changes:
- The name of the Tutorials has been changed to Tutorials & Eventing Help; while the Tutorials Board has always been for asking questions on how to do things in the program, including eventing, this new name makes it a little more express.
- An RMVXA Event Systems board will be added to hold plug & play event systems designed in RMVX Ace.
- An RMVXA Scripts Database board has been added to hold completed scripts for RMVX Ace.
- The Technical Support board has been renamed to Program Troubleshooting. The board has always been only for problems relating to the execution of the RM programs themselves, but a lot of people would post topics more appropriately suited to the Tutorials or Scripts boards. The name change will hopefully make the purpose of the Board more clear and avoid all that confusion.
These changes will be happening over the next week. While it will probably be a little disorienting at first, I am hopeful that it will improve the navigability of the forum and I am certain we will all get used to it shortly.
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6th RMRK Awards and 12 Days of Resources!
Posted: December 04, 2011, 06:04:18 AM by Zylos
Welp, it's that time of year again, when the voting booths are hot and tempers are flaring over who will win second place for the Arlen-Lookalike Award. The RMRK Awards are back and ready for nominations from everyone to decide who's the best musician or the funniest member. Go check it out and give a shout out to your favorite members in the areas where they deserve a nod!
BUT WAIT THERE'S MORE! New this year is also a resource contest called the Twelve Days of Resources, in which everyone and anyone may submit and vote on resources in back to back forum polls. Interested? Well, join in the fun and show us your own talent, try to prove yourself better than the others out there.
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Project of the Season: Autumn 2011 Voting
Posted: October 29, 2011, 07:27:46 PM by modern algebra
RMRK has been around since RM2k3 and has a long history of being home to some of the most distingushed and talented amateur game designers in the RM World. It is once again time to shine a light on the talent of these individuals by recognizing, celebrating, and encouraging these game makers, while at the same time giving beginners example projects to which they can aspire. For more details on the Project of the Season award and how nominees are chosen, please see the main topic.
Without further ado, the candidates for Project of the Season: Autumn 2011 are:
This is a science fiction adventure game which focuses on exploration of a new planet by humans exiled from earth as a result of the disastrous effects of climate change.
Finding Eden is an action/adventure game set in a post-apocalyptic earth which follows the journeys of two friends just trying to survive on an increasingly inhospitable earth.
An intriguing story, fun gameplay elements and nice graphical flourishes all colluded to create Forever's End. The cliches may be somewhat rampant, but this game reminds you why they became cliches in the first place. Overall, this is a wonderful example of RM2k3 at its finest.
By the creator of the wonderful Legionwood, Undying Eternal is an extremely promising RPG in which you take on the role of a demon hunter off to solve a crisis in the isolated village of Aventhorn.
Everyone has one vote each, which you may change at any time. Voting ends on November 12, 2011
If you are viewing this from the homepage, visit the forum topic to place your vote.
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GIAW: Halloween Edition Begins SOON!
Posted: October 14, 2011, 06:04:26 AM by Zylos
In case you hadn't heard...
Game in a Week: Halloween Edition is here!
If you somehow have never heard of the Game in a Week contest before, have no fear yet. The rules are very simple; contestants are given EXACTLY one week to create a game using RPG Maker, similar to NaNoWriMo but with game creation instead and with a much shorter time limit. In the past, we've had times where people have submitted pieces of crap as their finished product, while others had submitted orgasmically good games that could replace your need for food. Once the week is up and the games are submitted, the finished projects are then scored by a panel of judges to determine the best of them based on ingenuity, playability, entertainment, and polish. When all is said and done, the winning game creator takes the medal while the losers hide in shame.
Everything begins TOMORROW, so join up while you can!
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Springtime for RMRK: New RPG Maker projects, scripts, resources, and newsletters
Posted: June 05, 2011, 06:54:50 PM by modern algebra
RPG Maker Resource Kit May Recap
~Scripts~
~Resources~ ~Projects~
~Troublemaking Arthropods~
~Scripts~
~Resources~ ~Projects~
~Troublemaking Arthropods~
Highlights
GIAW VII has just concluded and produced another round of excellent games we can look forward to
Stencyl has launched! Does this mean Duke Nukem Forever is real too?
Enterbrain is selling a new Samurai RTP
Arlen has started a Musician Networking Thread and generously offers to critique your music if you join
Blowout City has floundered due to a lack of community engagement
Pockethouse, home to Yanfly and other wonderful scripters, went down
Members of RMRK have generously hosted many of the Pockethouse scripts so that these excellent scripts do not fall victim to disuse
The Archives have been revamped and now only feature topics and events you want to read
Roph is awesome!
Arrow has fooled us all, recently revealing himself to be a massive camel in disguise, fleeing from the authorities in his native Uzbekistan
Project of the Season
RMRK has been around since RM2k3 and has a long history of being home to some of the most distingushed and talented amateur game designers in the RM World. The new(ish) Project of the Season award exists to recognize the extraordinary talent of these individuals. Play your part by voting for the Project of Summer 2011
Recently Finished Projects
Forever's End, by NicoB
One Night: Full Circle, by Dark Gaia
Spellbinder, by OriginalWij
An intriguing story, fun gameplay elements and nice graphical flourishes all colluded to create Forever's End. The cliches may be somewhat rampant, but this game reminds you why they became cliches in the first place. Overall, this is a wonderful example of RM2k3 at its finest.
New Scripts
Actor Cloning, by dricc
Added State Effects 0.1a, by LoganForrests
Battle Face HUD, by Pacman
Charm/Manipulation State, by LoganForrests
Falcao Minimap Set 1.1, by Dark_falcao
Gold Drop Variance, by modern algebra
Luck, by modern algebra
Lufia II Enemy Movement, by
Menu Use SEs, by modern algebra
PAC Engine 1.5, by Pacman
Quest Journal 2.1a, by modern algebra
Quick Fix: Item Price, by game_guy
Troop Fix, by Pacman
Vehicle Maps, by TDS
Feature: PAC Engine
Containing over 30 utility scripts and still being updated, this engine adds a number of neat new features that really add a degree of polish to any game. From bigger enemy troops to randomized title and gameover images, it is almost guaranteed that a few of these scripts will come in handy.
New Resources
AudioPear, by Strak
battler, by kawagiri
Custom Inner Furniture, by Lunarea
Custom Outer Towns, by Lunarea
Final Fantasy 8 Monsters, by jameswhite89
Fire Emblem Style Facesets, by yuyubabe
Luna's Custom Wilderness, by Lunarea
Luna's Windowskins, by Lunarea
Lunarea's Character Workshop, by Lunarea
Mine Undulation, by michael95
Persomatey's Sprites, by persomatey
Pumpkin People Gallery, by dartdaman
RTP Samurai Pack, by enterbrain
Side View Recolors, by pandaboybrad
Some VX: charasets, Faces, Battlers, Icons, SFX, Gamepictures, by jameswhite89
Your favourite monsters from Final Fantasy 8, redrawn completely from scratch in a very appealing style. There are already two packs done and more to come.
New Tutorials & Event Systems
Capture Enemy Skill, by jameswhite89
Crafting System, by RefresherSpray
Crime and Punishment System, by jameswhite89
FF10 Lancet Skill, by jameswhite89
Make Enemy Run Skill, by jameswhite89
Make Enemy Skip Turn Skill, by jameswhite89
Simple Puzzle System, by Pokey
Throw Actor Skill, by jameswhite89
Time Event, by villinious_viper
New Projects
While it says New Projects, it does not refer to the new projects section itself. Rather, this section is for highlighting new games that came in this month that have met the requirements to be moved into the regular projects board. It may also include games that have had significant updates, such as a new demo.
Amulet of Athos, by Ak47
Dark Soul, by Pateck
Dragon Ball Z - Ultimate Showdown, by Domyssj
Dragon Fantasy: Origins, by Lavata
Ein Versuch, by h0m3r0w
Jade Coccon 2.1 Riketz, by jameswhite89
Kingdom Hearts: Eternam War, by Chaos_Zexion
Lion Slayer, by Zarayna
The Lirra Realms, by Jakeman
Monster World RPG, by maxteam01
Pokemon Crescent, by Gracie (Mein Captein)
Resident Evil: After History, by Felipe_9595
Robotron Saga, by Crisis Core Master Core
The Shadows of Asaya, by sinchross
Sozora's Labyrinth, by Heaven Miracle
Twice Upon a Hero, by Lunarea
Twilight of Heroes, by Mimi Chan
With over 100 new pokemon and a playful style evocative of the best Pokemon games, this GIAW VII title promises to be quite wonderful already, and this is only after one week of work on it.
Want to Help?
I am looking for anyone interested in writing a new Community Update section, and any Non-RMVX Game Maker News sections of the Newsletter. If you are interested and have a suitable knowledge of any of those areas, please volunteer in this topic and I will select whoever I think is best suited for the job. Also, if you can think of any other section or subsection that you'd like to write and that you think would make sense to be included in the newsletter, then feel free to suggest it. Also, I did this pretty rapidly, so if anyone notices something I missed, please point it out to me.
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Project of the Season: Summer 2011
Posted: June 05, 2011, 03:01:11 PM by modern algebra
RMRK has been around since RM2k3 and has a long history of being home to some of the most distingushed and talented amateur game designers in the RM World. It is once again time to shine a light on the talent of these individuals by recognizing, celebrating, and encouraging these game makers, while at the same time giving beginners example projects to which they can aspire. For more details on the Project of the Season award and how nominees are chosen, please see the main topic.
Without further ado, the candidates for Project of the Season: Summer 2011 are:
An intriguing story, fun gameplay elements and nice graphical flourishes all colluded to create Forever's End. The cliches may be somewhat rampant, but this game reminds you why they became cliches in the first place. Overall, this is a wonderful example of RM2k3 at its finest.
Shadows of Asaya has some of the best graphics ever seen in an RM game, and while it curently has no demo, it certainly looks very promising.
Packed with custom graphics and event systems, Sozora's Labyrinth is one of the best new RM2k3 projects in a long time.
Set in a world both beautiful and intriguing, Twice Upon a Hero looks to be a great RPG.
Everyone has one vote each, which you may change at any time. Voting ends on June 26, 2011
If you are viewing this from the homepage, visit the forum topic to place your vote.
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